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- UNDEAD12.DEH is a dehacked 1.3 patch file for registered DOOM.EXE ver. 1.2.
-
- To install this patch, place it in the directory with DOOM.EXE and
- type undeadin. To undo the installation, type undedout.
-
- Kill enemies at your own risk, for the tormented souls of the ones
- you have slain may come back to haunt you.
-
- Don't leave Imp bodies lying around -- evil spirits will possess them, making
- the once easily defeated monsters invulnerable to your most powerful attack!
- It usually only takes about one minute for an evil spirit to locate a dead
- imp's body and possess it, so it's almost imperative that imp's must be
- destroyed completely, reduced to nothing more than blood and guts, preventing
- evil spirits from taking their bodies. I advise using a rocket launcher,
- berserk fists, or a BFG9000 against the imps. If you see an imp rise from
- the dead before your very eyes, run from him because once an evil spirit has
- possessed him, he is invincible.
-
- Humans have something the other enemies don't -- a soul. Killing a sergeant
- or trooper has serious consequences -- their ghosts will come back to haunt
- you. Ghosts are able to walk through walls, float through the air, and
- appear partially invisible to the world of the living. They're much tougher
- to kill than their former human selves, especially since they're so light;
- you can shoot one with a shotgun, and he'll fly back into the wall only to
- re-emerge later when you least expect it. They're fast too -- probably
- three times faster than they were as humans. And especially watch out for
- trooper ghosts, as I'm told they have suicidal tendancies.
-
- Here is the patch that brings the undead into your DOOM experience, so load
- it and try it ... if you think you can handle it!
-
-
- NOTES:
- I only used this patch after I typed "iddqd", and I think it's much too
- tough otherwise (at least in Ultra Violence). Reducing the Hit Points
- or the speed for the ghosts (the Clip and Shotgun entries) might be a
- good idea.
-
- I had to do some shifting around to keep my regular shotguns and clips,
- but still have ghosts, so you will probably have some ghosts running
- around without having to kill anything (Dead Marines and Dead Lost
- Souls will be ghosts now).
-
- You can change the time it takes for the Imps to resurrect by changing
- the duration for frame #27 (the beginning of the resurrection sequence).
- I made the imp's resurrection sequence by having the shotgun skip over
- some of its frames when firing and using the skipped entries to resurrect
- the imp. The resurrection sequence begins and frame 27 and goes back to
- frame 23 and contains the data for the imp's death, only in reverse order.
- Frame 23 jumps back to the imp's first 'normal' frame and the imp is alive
- again (but invincible). I really wanted an imp I could kill over and
- over again :-(.
-
- -Chris Gillespie
- -gilles2@hubcap.clemson.edu
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